Every move would be scrutinized mercilessly, and abject failure could trigger an Internet meltdown.įor an average studio, that kind of pressure might have been overwhelming, but DICE knows its stuff. But at the same time, they would be creating a game for one of the world’s most passionate fan bases. The team at Electronic Arts’ Digital Illusion Computer Entertainment unit in Stockholm would be working on a legendary franchise, one that shaped their childhoods. “I was super joyful,” he said, but there was also an -‰’Oh my goodness’ shock.” When it became clear that DICE studio would be working on “Star Wars Battlefront,” the game’s creative director, Niklas Fegraeus.
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